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All Dragon's Dogma 2 Vocations

All Dragon's Dogma 2 Vocations

In Dragon’s Dogma 2, your vocation essentially chooses your class and what sort of skills and combat prowess your characters have. Both your Arisen and your Pawns have vocations, so it’s important to know what options you have so that you can optimize your party. Here are all Dragon’s Dogma 2 Vocations that we know exist in the game.

Image via Capcom

Starter Vocations

While the original Dragon’s Dogma only had three Starter Vocations, Fighter, Mage, and Strider, in Dragon’s Dogma 2 there are four Starter Vocations. The Starter Vocations are useable by both your Arisen and Pawns.

  • Fighter — The Fighter vocation excels in melee combat, deftly wielding a sword and shield. Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
  • Archer — The Archer vocation specializes in long-range attacks using a bow and arrow. They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
  • Thief — The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility. They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
  • Mage — Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells. The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Dragon's Dogma 2 Advanced Vocations
Image via Capcom

Advanced Vocations

We only know of two Advanced Vocations in Dragon’s Dogma 2 so far, but we also know that like Starter Vocations, both your Arisen and Pawns can utilize them. Here’s the two Advanced Vocations we know exist as of now:

  • Warrior — The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer. The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
  • Sorcerer — The Sorcerer is a vocation completely specialized in various magick attacks. Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity. As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Dragon's Dogma 2 Hybrid Vocations
Image via Capcom

Hybrid Vocations

Hybrid Vocations are special vocations in Dragon’s Dogma 2. We don’t currently know exactly what we have to do to unlock them, but we do know that only the Arisen can use them. Pawns cannot use Hybrid Vocations. Here are the four Hybrid Vocations we are aware of so far:

  • Magick Archer — Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows. In addition to attacking or healing, Magick Archers are also adept at supporting their allies. They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
  • Mystic Spearhand — The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range. The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
  • Trickster — A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer. Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
  • Warfarer — The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries. The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.

Source: www.destructoid.com

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