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Asbjorn Lystrup's Sticky Slime Simulation Gets Better Lighting

Game Developer and Digital Artist Asbjørn Lystrup continues working on his upcoming 2D physics sandbox game with survival/RPG elements, being developed in collaboration with Marcus V., offering another behind-the-scenes peek at the project.

Previously, the creator shared a series of awe-inspiring demos, showcasing a sticky and gooey slime simulation created for the game. To set up the sim, Asbjørn utilized the team’s custom-built game engine, which, according to one of the developer’s previous tweets, utilizes Vulkan and DX11 and was written in C++.

Continuing the series, Asbjørn recently presented the slime sim enhanced with a brand-new lighting system. Said system is based on Radiance Cascades, a new approach to calculating global illumination introduced recently by Alexander Sannikov, a Senior Programmer at Grinding Gear Games, the developer behind Path of Exile.

Source: 80.lv

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