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Best teams and strategies for Spiral Abyss Floor 12 in Genshin Impact 4.5

Best teams and strategies for Spiral Abyss Floor 12 in Genshin Impact 4.5

The struggle often gets the best of us sticl grinding for the last few stars in Genshin Impact’s Spiral Abyss. If you’re running low on time and need some quick resources, we’ve got you covered. Here are the best teams and strategies for the current Spiral Abyss Floor 12 in Genshin Impact.

Current Abyss cycle ends on:
April 15

Best teams and strategies

Suggested teams for first half:

The first two chambers feature multiple waves of mobs. The smaller mobs are all vulnerable to crowd-control, so I recommend Venti, Kazuha, or Sucrose if you have them built. I also recommend a strong healer, since many of the enemies in the first half can hit quite hard and the Husks punish you for having a shield.

Suggested teams for second half:

  • Navia – Zhongli/Albedo/Chiori – Bennett – Xiangling
  • Yoimiya/Hu Tao – Xingqiu/Yelan – Zhongli – Bennett
  • Tighnari – Fischl/Yae – Nahida/Dendro Traveler – Zhongli
  • Noelle – Gorou – Yun Jin – Furina

The second half consists of boss chambers, encouraging teams with high single-target damage. The third chamber requires either blunt attacks or Geo damage to deplete a Geo shield, so Geo characters like Zhongli are strongly encouraged.

Blessing of the Gravel Moon

After dealing with three instances of Geo damage, the character will gain a 50% Geo DMG bonus. This is great for all Geo teams, whether they scale with ATK (Navia, Ningguang), DEF (Albedo, Noelle, Itto), or both (Chiori). Unlike most Abyss blessings, this one is actually a significant buff. You can still brute force your way through this Abyss with non-Geo teams, but I highly recommend trying a Geo team if you have one, especially in the second half.

Floor 12 Chamber 1

Screenshot by Destructoid

First Half

Wave 1: 2x Large Dendro Breacher Primuses, 1x Pyro Abyss Mage
Wave 2: 2x Fatui Operatives

Second Half

Wave 1: Jadeplume Terrorshroom

Tips

The Breacher Primuses can easily kill you if you don’t have a strong shielder or healer. It’s also easy to accidentally take self-damage from Burning, especially if both Primuses manage to surround you. I would try to avoid Pyro and bring a strong defensive teammate. The Operatives can apply a Bond of Life with certain attacks, preventing you from receiving healing. They are both Venti-able though, so you can bring Venti or any crowd-controller to push them around.

The Jadeplume Terrorshroom has high Dendro RES, but it’s possible to brute-force your way through with a very well-invested Dendro DPS. Pyro attacks will cause it to summon minions, while Electro attacks will cause it to go berserk before stunning itself. You don’t need to bring Pyro or Electro though; just use whatever highest-DPS team you have.

Floor 12 Chamber 2

Floor 12, Chamber 2 in the Genshin Impact Spiral Abyss
Screenshot by Destructoid

First Half

Wave 1: 2x Pyro Specters, 2x Electro Specters, 2x Dendro Specters
Wave 2: 3x Pyro Whopperflowers
Wave 3: 3x Shadowy Husks, 1x Rockbreaker Serpent Knight

Second Half

Wave 1: Perpetual Mechanical Array

Tips

Crowd-control is key in the first half. The Specters and Whopperflowers are all vulnerable to crowd-control. Venti, Kazuha, or Sucrose will help keep them grouped together. All of the Husks in Wave 3 have a mechanic that punishes shield-wearers, and the Rockbreaker will try to shield its friends. Try to bring a healer rather than a shielder, and keep everyone grouped together. Freeze teams work great here.

The Perpetual Mechanical Array will become invulnerable at low health, summoning several ruin machines as it tries to recover. Find the one ruin machine with a ring of golden symbols around it, and defeat that one to stun the main boss. The main machine core will then become vulnerable, letting you deal damage to it with whatever team you find most comfortable.

Floor 12 Chamber 3

Screenshot by Destructoid

First Half

Wave 1: Icewind Suite: Coppelia

Second Half

Wave 1: Arithmetic Enhancer Mek

Tips

When you start Coppelia’s fight, her partner, Coppelius, will move to the outside of the arena and send waves of Cryo damage towards you. Both meks are capable of significant damage, so try to bring a strong shielder or healer and keep an eye on where Coppelius is. This boss resists both Anemo and Cryo.

The second half is a souped-up version of the Local Legend Arithmetic Enhancer Mek in the open world. Use Geo damage or blunt attacks to break its Geo shield, then deal damage with any element while the shield is down. Geo teams or Claymore users are great here.


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Source: www.destructoid.com

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