Future 2’s Attrition modifier weakens its core gameplay loop

Regardless of its outstanding lore and crisp gunplay, Future 2 performs host to no small variety of imperfections. A few of these issues have been round for literal years, to the purpose the place gamers actively keep away from something to do with them. One of the vital (in)well-known examples of that is Future 2‘s Attrition activity modifier. After lots of upon lots of of hours within the sport, it’s wanting like a much bigger concern than most first anticipated. Actually, it’s holding again Future 2‘s core gameplay loop.
For individuals who won’t be within the know, Attrition is a particular gameplay mutator that comes into play in choose actions. When it’s lively, it massively slows down the Guardians’ passive well being and defend regeneration as a baseline. To alleviate this, killing enemies will typically generate particular Mild wells that heal you and offer you some Tremendous vitality. Does this sound good on paper? Sure. However in follow, Attrition is one of the most hated activity modifiers in Future 2.

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What was the purpose of Attrition, and why does it not work?
Attrition is, in concept, a straightforward means for Bungie to completely revamp choose seasonal actions and Nightfalls with minimal effort. Just by toggling this modifier on, Future 2‘s emblematic spellcasting/gunplay combo grinds to a staggering halt, forcing gamers to stay to cowl and interact even the weakest of foes at an extended vary. Ideally, in fact, with a dependable scout rifle and the like.
The underlying idea right here isn’t horrible, as a result of Future can typically flip into a reasonably competent tactical shooter. In mechanics-heavy content material, corresponding to raids and dungeons, gamers typically do must duck to cowl and interact enemies slowly, with intent. Attrition ought to, due to this fact, do one thing comparable, proper? Sadly, it doesn’t, and it by no means has.
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As Reddit threads from months and years again plainly present, Attrition has solely ever been an annoyance. Attrition-enabled content material fails to meaningfully have interaction gamers in a means that even the highest-grade Nightfalls do. As an alternative, it merely forces them to play secure and slows down mission progress to the purpose of annoyance.

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Gamers actively keep away from Attrition content material in Future 2
The discussions surrounding Attrition have come to a head as soon as once more very lately. One Reddit thread noticed a huge number of Destiny 2 community members agreeing that it’s, the truth is, one of many worst exercise modifiers within the sport.
“It’s not difficult, it’s not partaking,” says Reddit person chainsaw_grizzly. “Matching with two different guardians that maintain dying as a result of they do not know what Attrition is, is NOT FUN,” they clarify, including that seeing Attrition lively merely makes them keep away from the exercise altogether till the modifier rotates out of the roster.
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“It’s much less a modifier and extra only a straight-up debilitating handicap,” says 0rganicMach1ne. “Identical with Grounded,” they added, referencing a completely different activity modifier that forces gamers to not bounce.
These discussions have lately come to a head as a result of Attrition’s presence within the latest seasonal content material: the Altars of Summoning. Whereas Bungie normally retains seasonal actions mechanically lean and easy, Altars (and the Imbaru Engine variant, particularly) are a notch above the standard seasonal fare. Add Attrition into the combo and also you’ve received a recipe for catastrophe, particularly with underequipped and unprepared gamers.
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Making one of the best of the scenario
In fact, gamers actually can construct a customized setup designed particularly to counter punishing exercise modifiers. Within the case of Attrition, meaning developing with methods to heal extra reliably. Or, alternatively, to straight-up not take harm in any respect. And, actually, one may argue that modifiers like Attrition and Grounded nudge gamers to suppose out of the field.
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But, Future 2 is at its very best when it empowers gamers, reasonably than taking choices away from them. Gamers don’t get pleasure from its raids and dungeons as a result of they’re loaded with adverse exercise modifiers, however as a result of they get a further layer of partaking complexity on high of satisfying fight. Attrition, due to this fact, finally ends up de-emphasizing Future 2‘s strongest options, making it apparent why gamers wouldn’t be thrilled with it.
In a sport that reliably delivers meaningfully difficult content material, it’s arduous to not grow to be aggravated with modifiers that appear designed particularly to harass. It’s unlikely, then, that Attrition will ever cease being some of the hated modifiers in Future 2. It can’t, as a result of it doesn’t lean into the sport’s fight and mission development loops: it actively works towards them.
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