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Famous Paintings Reimagined With Geometry Nodes in Blender
Alex Martinelli, a Senior Data Scientist and Procedural Artist, has recently revisited his 2022 experiments with 3D hair simulation, demonstrating a new procedural hair system set up in Blender using the software’s Geometry Nodes toolset.
Unlike the original system from a couple of years ago, which was made entirely from scratch, the latest iteration utilizes Blender’s built-in hair modifiers that allow for more modularity and control out-of-the-box. Alex also praised the Interpolate and Clamping nodes and pointed out that there are zero faces in the scene thanks to Cycles curves rendering. Leveraging this new system, the artist has reimagined a couple of the world’s most famous paintings, namely Mona Lisa and The Starry Night.
Source: 80.lv