Remaining Fantasy 7 Rebirth is constant Cloud and the gang’s journey exterior the partitions of Midgar, so it was at all times assumed that it will function bigger, extra open environments than what you will discover within the sometimes cramped Remaining Fantasy 7 Remake. However we did not realise simply how massive this sequel’s world would possibly truly be.
In an interview with Press Start, director Naoki Hamaguchi makes it sound like Rebirth goes to be bloody huge — and that is regardless of it not being a real open world. “What we’ve finished is we’ve taken the world map from the unique Remaining Fantasy VII, however we’ve created all of it in a one-to-one actual scale. So all the dungeons, all the cities, the whole lot in that world is now included in the identical house. One seamless map,” he says.
Hamaguchi explains additional: “So once you open up the sport there’s nonetheless a reasonably large space to discover at first however then as you proceed your quest it expands additional and additional, you get extra areas you possibly can go to and then you definitely at any time you need you possibly can return to the areas you’ve been to earlier than, as a result of it’s a seamless map, and you will discover new quests and new bits of story which have appeared in there as you go alongside.”
So once more, it is not fairly open world — you possibly can’t simply go wherever you need at any time — nevertheless it is one massive, “seamless” map, made up of countryside, cities, and dungeons. The scope of this sport is starting to look an increasing number of spectacular, is not it?
In watching current video previews for Rebirth, we caught glimpses of the world map — as in, the map display screen with icons on it — and it actually does look big. The Grasslands space, for instance, is a really open surroundings that encourages exploration — proven off in Sq. Enix’s personal TGS presentation — and that is only one chunk of what appears to be a complete continent’s value of land.