Fully Procedural Morphing Setup Made With Houdini & Blender
Emīls Geršinskis-Ješinskis, a skilled 3D and VFX Artist whose experiments with Houdini are nothing short of awe-inspiring, continues to amaze us by presenting a new fully-procedural setup achieved with SideFX’s flagship procedural 3D software.
This time, the creator leveraged Vellum, Houdini’s simulation framework that uses an extended Position Based Dynamics approach to enable the simulation of cloth, hair, soft bodies, balloons, and grains, to create a captivating four-object morph cycle loop that blends seamlessly as each object, representing the four suits of a standard pack of cards, passes the zero location. Besides Houdini, the author also utilized Blender, a free and open-source 3D software, to handle the rendering tasks.
Source: 80.lv