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Generating Crowds of People With Unreal Engine 5's Built-In Tools
Eager to explore the potential of PCG, the artist has set up a cool crowd system that lets the user quickly and easily generate huge crowds of people in real-time, perfect for populating large digital environments and game levels. “Potential use cases would be previs, postvis, and final pixel background crowds for virtual production,” commented the creator.
Additionally, the author leveraged Vertex Animation Textures (VATs) to breathe life into the models and make their idle animations feel lifelike and genuine. At the moment, it appears that the system was conceived primarily for Jim’s personal experimentation, suggesting that its release as a downloadable add-on for UE5 is not happening anytime soon.
Source: 80.lv