God of Warfare Ragnarok‘s The Summoning is, primarily, a boss rush. Whereas the Searching For Solace chapter was extraordinarily story-centric, The Summoning is only a lengthy line of high-stakes battles. Even the “common” fights come packing enemies that had beforehand acted as mid-bosses.
Unsurprisingly, exploration takes a backseat right here. You’ll encounter a couple of chests, and take out a few ravens, however this is not a stage the place exploration is a key issue. However fear not, we are going to information you to every collectible current nonetheless. And, naturally, we’ll break down the many climatic battles you might be set to come across.


Your quest will start in Muspelheim. You will hand off Mimir, and got down to type the entire summoning of Ragnarok factor. Proper off the bat, you’re going to see a chest throughout from the place you start. It’s coated in these mysterious vines; so, fireplace a Sigil arrow at it to position down a hex, then ignite the hex along with your Blades of Chaos. When you loot the chest, you’ll jump over some lava, and discover a coin purse on the corpse to your left. From right here, hop down and face off in opposition to a couple of Wisps. Shoot them with Runic arrows, after which launch them into one another. You will make quick work of them.

On this room there’s a Legendary chest. Clear it out, however do not go away but. In case you are dealing with the chest, there’s a raven in your proper. As soon as you are taking it out, burn the vines masking the crack within the wall, after which squeeze by way of. When you come out the opposite facet, you will have a fairly devious little encounter ready for you.
There are two of the beefier Draugrs and a Wight grouped collectively. The Wight is not a giant deal on their very own, as an axe throw put them straight on their butts, however these Draugrs hit extraordinarily onerous, so for those who aren’t maintaining a tally of them they may ambush you. On the opposite finish of issues, the slow-moving Draugrs are straightforward to parry and counter, however for those who go away the Wight to their very own units they will bombard you with projectiles. So, what you need to do is preserve your distance, throw your axe on the Wight, and reposition each time a Draugr closes in on you.
Use Atreus when doable to distract them. No matter you do, do not let up on the Wight till they’re lifeless (okay, it’s already lifeless, however you realize what we imply). In case you preserve your distance then you must be capable of control these Draugrs. As soon as the Wight is gone, they may burst into Wisps. Stun them with runic arrows and hit them on the Draugrs.


Keep in mind that Nornir Chest that we left behind after we have been right here with Thor? Nicely, it’s time to get it. You will notice a fissure within the wall to your proper; use your spear to blow it open. When you do, you may be face first with the Nornir Chest. In your proper, you will note the primary brazier that wants lighting. Now, hook round so that you’re dealing with the river of lava and the subsequent Nornir Rune. Lay down a pathway of hexes along with your Sigil Arrows resulting in the closest Brazier and ignite them along with your Blades of Chaos.
These two are apparent, the third one might have you ever scratching your head, however it’s truly remarkably easy. Lay down one other line of hexes main from the ultimate brazier to the one you simply lit. The lit brazier will ignite as soon as it is available in contact along with your hex, resulting in a sequence response. And identical to that, you’ll have opened the chest! Now, head again on the principle path and put together to your first boss battle…
Boss Battle: Flame Phantom

The Flame Phantom is a variation of the Frost Phantom you fought again in The Phrase of Destiny chapter. In truth, they’ve virtually the very same moveset. This consists of the unblockable transfer the place it bunches up—forming a wave of kinds—and collapses ahead. It additionally has an unblockable vertical slam assault and a parryable horizontal whipping assault. Each are long-range. Although the Flame Phantom appears to favor the vertical slams extra. Lastly, it’ll shoot a wave of fireplace, that is blockable (you’ll know that is coming when it takes the type of an enormous ring).
The entire aim right here is to hit the orb. One of many distinctive parts of this battle is that the orb will shine briefly. In case you hit it because it shines, you’ll stagger the Phantom. A technique to do that reliably is to hit the orb along with your spears after which detonate them when the orb glows. Past that, distance will probably be your good friend right here. Most of the Flame Phantom’s assaults are simply averted at a distance. Your aim is to fill the Phantom’s stun bar. When you accomplish that, the Obelisks across the area will turn into weak. There are three Obelisks in whole. Two of them are out within the open, and the third is hidden behind a wall that must be destroyed along with your spear.


If the Flame Phantom rushes ahead, they’re probably trying to hit you with their unblockable assault. Simply ensure you aren’t standing on the glowing little bit of floor, as it’s about to erupt, and preserve nailing that orb. Normally, you must at all times be creating distance. In case you aren’t shut sufficient for its slamming assaults to hit you, you then solely want to fret in regards to the fireplace wave, which you’ll block, and the hearth summoning assault, which requires that you simply not be standing on the glowing sections of the bottom. We’re assured that for those who keep on it, you’ll deal with this Phantom very quickly.
When you end off the Flame Phantom, you’ll crawl by way of the outlet within the wall, and slide down a rope into the subsequent space. Now, discuss to the stony gentleman hammering away on a sword. He gives you a shove, and you’ll start one other boss battle.
Boss Battle: The Soul Eaters

One look on the Soul Eater and you’ll know what to anticipate; that is the hearth model of the Forest Historic and Frost Historic. You need to assault when it opens up its chest. And, so far as movesets go, The Soul Eater is definitely much less potent. As a substitute of getting a beam assault that sweeps throughout the battlefield, they go on all fours and act as a turret of kinds, firing off volleys of fiery rocks. Past that, they’ve the usual rock projectile that each one the Ancients have. It can additionally drop the grenade-like stones you’ll be able to toss at it to earn a stagger. By itself, The Soul Eater shouldn’t be a giant deal, however partway by way of flighting it, a second Soul Eater will be part of the fray alongside a lot of Draugr.

Chances are you’ll suppose that the most effective technique right here is to complete off The Soul Eater you will have already weakened, however we truly suppose you might be higher off letting it reside. You see, preventing the Soul Eaters whereas having to take care of a military of Draugrs is, unsurprisingly, actually tough. Nevertheless, the Soul Eaters will use a slam assault each time you might be close-ish to them. And this transfer does wonders for clearing the Draugrs out. Their turret transfer, the place they fireplace off a scattershot of flaming rocks, will even hit the Draugrs. We suggest you deliberately draw these assaults out of the Soul Eaters whereas touchdown the odd axe throw on the uncovered cores of the Soul Eaters, and skinny the Draugr horde out.
Upon getting lowered the variety of Draugrs, be happy to complete off the primary Soul Eater which can, undoubtedly, be severely injured at this level within the battle. Now, simply preserve your distance from the Soul Eater, and toss your axe into their core each time they reveal it to you. You understand the drill at this level. You will have a Draugr or two left to complete off afterward.

Upon getting completed off the final Draugr, discuss to the discourteous smith once more. This time he’ll have interaction you in a bit of extra dialog. Finally, you’ll sway him. He’ll let you know to comply with him all the way down to the underground. Nevertheless, earlier than you do, be sure to take out the raven up above. It is possible for you to to see it from the ramp the leads as much as the stone big. You’ll proceed down a spiraling path. When you attain the underside, take a proper and loot the purple chest. Now, comply with the large and watch the cutscene it will lead straight into one other boss battle.
Boss Battle: Hrist And Mist

It is a fairly distinctive battle. Each Hrist and Mist share a well being bar. So, you do not have to fret about which one you might be hitting and when. They may swap out all through the battle. There will probably be situations during which Atreus will want your assist preventing the opposite Valkyrie. In case you do not hit the Valkyrie in these situations then Atreus will probably be downed, and you have to to revive him. Fortunately, you may be given loads of time to behave. Whereas you’ll battle the Valkyrie one-on-one for probably the most half, they do have a swooping assault the place they each fly at you. Simply parry each of them simply earlier than they collide with you; the parry timing is not notably tight.
Not solely do Hrist and Mist share a well being bar, however they may share standing results as nicely. In case you freeze one, you’ll freeze each.

Hrist makes use of her spear to land massive assaults. When at a distance, Hrist will fly ahead at an alarming pace and assault with a parryable, vertical spear swing. You’ll know the spear is coming as she telegraphs it with an enormous windup animation earlier than she flies ahead. When up shut she is going to assault with two sluggish swiped of her wings after which will fly up and convey her spear down on you. The wings are blockable, however you might be seemingly incapable of parrying them. The spear slam assault is parryable, nevertheless. It would be best to get the timing for this parry down; press the block button simply as her spear is about to hit the bottom.


Mist is the other of her sister; as an alternative of touchdown massive, vast assaults, she spins in place and locks you down with dozens of fast strikes from her blades. Mist additionally has the flexibility to launch projectiles at you from her wings. Nevertheless, almost all these assaults can merely be blocked. The lone exception to this rule is when Mist hovers briefly earlier than throwing her two blades at you. Simply roll to the facet whenever you see the purple circle encompass her. She likes to take two swings at you along with her knives earlier than hopping backward and utilizing her unblockable projectile, so be looking out for that.
With Hrist, you want to parry these massive blows, after which land your personal when you stagger her with a parry. With Mist, you want to block her massive spinning assault after which hit her with a combo afterward. It can in all probability take a couple of makes an attempt, however you’ll get a really feel for each movesets and ultimately take their well being all the best way all the way down to zero.
Hrist And Mist’s Second Part: Projectile Friends
Within the second part of this battle, Hrist and Mist will get most of their well being again. They will even achieve two team-up assaults. One sees them fly to the facet of the world, and swoop in to deal harm. The hazard zone for this assault will probably be very clearly marked, and you’ll have loads of time to flee the hazard zone. They may do that assault twice earlier than Hrist lunges in with a parryable assault. You need to parry this one a bit of early; strive urgent the block button when she continues to be a personality size away from you.
The opposite team-up assault will see them each take to the opposite finish of the world; right here, Mist will fireplace an extended line of projectiles at you that it’s essential block, after which Hrist will throw a boulder at you that it’s essential dodge. When you block Mist’s last projectile: roll. Mist will then spin towards you. Nevertheless, you’ll be able to mild her up with spears as she does so and cease her in her tracks.
Past the team-up assaults, Hrist will begin to block utilizing her wings, which is a simple protect bash. She will even achieve an unblockable seize. In case you see that purple ring seem, and he or she flies towards you, roll to the facet of her earlier than she reaches you. She additionally says “Submit” earlier than she does this assault, so for those who hear that, get able to roll. For sure, this transfer is sort of telegraphed, however for those who get caught by it, you’ll lose about half of your well being. It’s extraordinarily damaging.
Hrist And Mist’s Third Part: Rocking You With Their New Assault
That is the ultimate part of the battle. Hrist and Mist get another assault. They may each fly into the air, Mist will type an enormous boulder, and Hrist will attempt to smash into you. Simply roll to the facet. You should have a ton of time to react. Whereas they’re floating round up there, be happy to pepper them with spears.
Past that one assault, which is actually extra of a chance so that you can deal harm than anything, they’re only a contact quicker and extra aggressive on this type. Each Hrist and Mist will begin utilizing their unblock assaults a number of instances in a row as nicely, so put together your self for that. In any other case, you might be searching for the identical alternatives to land harm on each of them as you have been within the first part.
Journey Again To The Mystic Gateway
Upon getting completed off the 2 Valkyries, it’s time to head again. However do not anticipate it to be a relaxed and orderly hike. When you get again to the floor, you’ll face off in opposition to a couple of Einherjar and a Wyvern. Fortunately, the Wyvern is far simpler to take care of now that you’ve got your spear. Simply toss your spears into the winged horror till it’s an outsized pincushion. Then, when it tries to take to the sky, simply detonate all of the spears. It can come crashing to the bottom, leaving it open to followup assaults. The very best technique right here is to toss spears into the chicken in between killing Einherjar. Detonating your spears and bringing it to the bottom will help you take out an Einherjar or two in peace. Atreus’s summons will even show you how to with crowd management.
A piece of the wall will now be capable of be climbed. So, head again as much as the place you fought the Flame Phantom. When you get right here, you’ll now face off in opposition to one other group of Einherjar, together with a captain. Fortunately, you will have plenty of area to work with, so that you ought to be capable of preserve your distance whereas touchdown axe throws to the heads of your opponents. Transferring ahead, you’ll now encounter a gaggle of Draugr and Nightmares. As is at all times the case when Nightmares are concerned, take them out first. An axe throw or two ought to do it. Then polish off these Draugr.
Lastly, after shimmying throughout the ledge, you’ll encounter your last baddie: an Einherjar using a Gradungr. That is proper, you’re going to, primarily, repeat the primary part of the Heimdal boss battle. The Gradungr right here has one new trick; it’ll include a protect. Nevertheless, that is simply dispelled with a protect bash. When you take away the protect, you’ll be able to knock the Einherjar off of its again. Although half-way by way of the battle, extra Einherjar will flood the world, and they’ll substitute him.
The Gradungr is not notably robust; simply evade its paw swipes, and get a long way when it begins to buck. A gentle food plan of axe throws is simply what the physician ordered. It would not have an excessive amount of well being, so it’ll fall in brief order. After that, end off the remaining Einherjar, and return to the Mystic Gateway from the start of this stage. You might have formally completed The Summoning part of the sport. Now all that’s left is Ragnarok itself.
Information Abstract:
- God Of Warfare Ragnarok: The Summoning Walkthrough
- Examine all information and articles from the newest News updates.