Fingers On: Cyberpunk 2077 2.0 Replace Is an Excellent, Sport-Altering Overhaul

Cyberpunk 2077 has come an extended, lengthy, lengthy means since we gave the preliminary PS4 model essentially the most disappointing 3/10 overview this web site has ever seen again in 2020. We would go as far to say it has been an awesome sport since its launch on PS5, and now, having spent over 50 hours with the title’s extremely anticipated 2.0 replace (previous to its public launch on the twenty first September, 2023), we’re assured in calling it a wonderful open world expertise. This actually is a game-changing patch that considerably improves Cyberpunk 2077 as an entire.
Second-to-moment gameplay has been given essentially the most spectacular overhaul. We all the time loved the title’s crunchy, bloody model of motion, however it may undoubtedly really feel a bit sloppy at occasions, with free controls and a level of jank holding it again. With 2.0, the screws have been noticeably tightened. Motion is extra exact, and aiming has a significantly better snap to it. That is clearly one thing that is onerous to clarify in writing, however the sport simply feels… agency.
Fight is now powered by utterly reworked ability bushes, that are cut up between main skills and minor perks. The thought is that the talents essentially form the way you play, whereas perks bolster their guardian skills underneath the hood, with stat modifiers and extra results. For instance, the Physique tree has an extremely enjoyable capability that allows you to choose weakened enemies up, maintain them over your head, after which fling them with sufficient power that they explode on impression with a tough floor. That is a character-defining trait, proper there.
On the opposite finish of the spectrum, there’s a capability that enables netrunners to queue hacks on a singular goal, totally overwhelming them immediately. One other capability replaces your commonplace dodge with a blistering sprint, which instantly makes you a mobility monster (and it will get even crazier in case you unlock the aerial sprint on high). And we want to say the flexibility that allows you to deflect bullets with a katana, probably sending them again to the shooter in case your timing is on level. Wonderful.
In a means, the ability bushes have been streamlined, however the sense of development is massively enhanced. Each spent ability level has a transparent impact on how you use, and that is all-important in a sport the place character development is vital. The method of levelling up and constructing your excellent merc is now actually rewarding.

Enemy AI has been adjusted as nicely, however mileage can range. Broadly talking, your opponents appear to have extra outlined roles throughout battle, and their AI tweaks will higher replicate this. Heavy shotgunners and mantis blade-wielding psychos will unsurprisingly rush your place, whereas lesser foes outfitted with easy pistols or low-cost rifles will sit behind cowl, spraying and praying. Fights do really feel extra dynamic because of this, however making the most of the AI’s dangerous habits continues to be a particular chance.
Enemies will nonetheless funnel themselves by doorways, one after the other, virtually begging to be headshot. And in case you’re enjoying stealthy, suspicious guards can nonetheless slowly stroll round in circles, as if they have a giant ‘Please Strangle Me’ signal pinned to their again. However, total, we’re a win for Cyberpunk 2077’s AI — and the enhancements seem to cowl non-hostile NPCs as nicely, who at the moment are rather more reactive to violence and close by gunfights.

Every thing we have talked about to this point contributes to a dramatic shift in gameplay stability. Whereas breaking the issue curve in half was enjoyable previous to 2.0, the overriding really feel right here is that CD Projekt Crimson has critically decreased the potential hole in energy between V and your enemies. As such, there is a a lot higher emphasis on skill-based gameplay, with efficient use of your key skills enjoying an enormous position in whether or not you stroll away from an encounter unscathed. In brief, it is much less concerning the numbers, and extra about your moment-to-moment gameplay choices and underlying character construct.
Does that imply replace 2.0 has made Cyberpunk 2077 much less of an RPG? Effectively, perhaps, if stacking far too many in any other case meaningless numbers is certainly what makes an RPG. The sport does have extra of an open world motion really feel to it now, however once more, the give attention to genuinely impactful skills strengthens ideas like distinctive character builds — and that is a really optimistic RPG perspective. CDPR stated that one in all its targets with 2.0 was to spotlight participant expression by gameplay, and we predict the staff’s completely nailed it by a mix of latest ability bushes and rebalanced fight.
Transferring on, let’s discuss loot, wonderful loot. If you happen to’re conversant in 2077’s loot system, you will know that it’s kind of of a large number. Each enemy drops a minimum of one weapon after they’re zeroed, resulting in battlefields which might be coated in inexperienced, blue, and purple icons. You then spend minutes at a time sorting by all of the crap within the hope that you will discover a barely higher revolver than the one you have had outfitted for the previous 15 hours.
2.0 makes it so loot is rather more significant. Foes nonetheless drop their weapons, however most at the moment are classed as ‘damaged’ — junk gadgets with no stats that may’t be outfitted — which instantly solves the sport’s extreme case of loot diarrhea. In the meantime, the gear that you just can make use of is clearly outlined by way of rarity and effectiveness; now you can determine a weapon’s strengths and weaknesses at a look because of a reworked and streamlined consumer interface on the stock display screen.
Talking of UI, 2.0 contains a close to whole overhaul of quite a few in-game menus — not simply the aforementioned ability bushes. The sport’s most cluttered and fiddly screens — the job journal and telephone menu — have been utterly redone. The journal has precise tabs and clearly marked targets, whereas the telephone is now not an absolute nightmare to navigate. Messages are correctly listed as learn and unread, whereas job-related replies pop up on the high of the display screen for straightforward entry. Small modifications within the grand scheme of issues, however they actually do add up, contributing to a sport that lastly feels polished — impressively so, at occasions.
After which there’s the automobile fight. This, together with the brand new police system, offers Night time Metropolis a completely new vibe, the place car violence can happen dynamically, and cops truly reply appropriately to your wanton destruction. Automotive fight is solely a case of having the ability to draw a one-handed gun whereas driving, and taking intention at your aggressors (or victims). An auto-targeting system will be toggled on and off within the choices menu in case you want a little bit of help in aiming when you attempt to keep on the street, and a few autos come readily outfitted with straight-shooting gatling weapons and even missile launchers.
Now, the bottom sport would not actually utilise automobile fight exterior of random occasions whereas traversing the open world, however from what we perceive, upcoming enlargement Phantom Liberty will give you much more alternatives for vehicular chaos.
However in fact, in case you’re looking for your individual enjoyable in tearing Night time Metropolis’s roads to shreds, the police may have no selection however to step in. 2077’s all the time had a police system in place, however to name it half-baked could be a laughable understatement. With 2.0, nonetheless, Night time Metropolis’s regulation enforcers are lastly organised. They’re nonetheless a bit silly in that hiding behind a bin for 30 seconds can get you off the hook following a horrific bloodbath of innocents, however the system works.
Patrolling cops — who at the moment are seen in your minimap, even after they’re not hostile — will examine a disturbance, and in the event that they discover you, they will name for backup. Gun one in all them down they usually begin taking you critically, and in case your rampage continues, it is finally a case of warding off armoured vans stuffed with armoured SWAT members. Nonetheless not useless? It is MaxTac’s flip, because the chromed-out apex predators of Night time Metropolis arrive on their very own shuttle to cope with the “Omega Stage” risk.
Actually, attempting to outlive in opposition to waves of police, battling by streets and panicked visitors, is among the most enjoyable we have had with 2.0 to this point — it is like that scene in Warmth however with thumping darkish techno beats within the background. It actually does really feel just like the cops make use of a staggered, tactical method, upping the strain little by little as you maintain out. It is an effective way to place your character construct to the take a look at, particularly while you’re at a excessive degree.

We may drone on and on concerning the smaller tweaks hidden beneath 2.0’s headline options, however it’d take means too lengthy to listing each change that we have observed. So, for the sake of brevity, we’ll shortly observe among the extra intriguing changes that have not essentially been touched upon in CDPR’s official supplies:
- We suppose there’s extra visitors on the roads of Night time Metropolis, which may have one thing to do with the implementation of automobile fight and NPC AI enhancements
- Some essential character fashions have been improved with higher facial particulars, Johnny Silverhand specifically
- Key boss fights have been adjusted to make them extra distinctive (and probably difficult)
- We discovered a number of new weapons scattered about in foremost missions, and stumbled throughout a few iconic weapons we hadn’t seen earlier than
- A lot of persistent bugs seem to have been fastened, together with clipping and animation points with some characters throughout story scenes
- Your outfitted therapeutic merchandise is now infinite, however operates on a cooldown (and will be upgraded)
- Grenades are additionally infinite, however have a cooldown
- We observed numerous new clothes gadgets, in lots of extra colors than earlier than
- There’s numerous new cyberware which higher represents the kind of character construct you are going for
- MaxTac have been given a visible overhaul

And we predict that is about it. Evidently, we have been left completely impressed by replace 2.0. Whereas there is no denying Cyberpunk 2077 mustn’t have launched when it did, and we should not have needed to wait over two years for it to succeed in its present kind, CDPR deserves numerous reward for sticking to its weapons and massively enhancing the expertise on PS5. In 2.0, we’re left with what we predict is main title within the open world area; a viscerally satisfying, usually engrossing RPG that is higher than ever — and by a ways.
Cyberpunk 2077 replace 2.0 launches on the twenty first September, however will you be taking a visit again to Night time Metropolis? Stroll down the insurgent path within the feedback part under.
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