By the time Hi-Fi Rush gets to Track 4, the game has no new mechanics to teach. However, Chai and Peppermint get a couple new companions, and with them comes a way to get past barriers both in and out of combat.
As such, Track 4 picks up where Track 3 left off, but there are plenty of new locations to explore and new collectibles to find. This guide will help players find every last collectible item that the fourth stage of Hi-Fi Rush has to offer.
Drilling Down to Go Up
The stage starts out close to a breakable wall that lets Macaron show what he can do. On the other side is an office, and in the back of this office is the first Armstrong Circuit.
Also in this office is the first Vlog. There’s a light shining directly on it.
On the path to the drill and between the shootable stalactite and the punchable stalagmite is the second Vlog.
The third Vlog is nearby. Before climbing the drill, look to the right to spot a lava rock that leads to a distant path. Players will need good timing to get safely across, but once they do they’ll find this vlog on a crate.
Climb the pillars above the vlog to find the noir HR agent and a chest robot that holds a Health Tank piece. After that, return to the base of the drill by using a magnet hook.
A different pair of lava rocks at the base of the drill lead to another area. Climb to the top to find another Armstrong Circuit, then get back by punching the rock
Chai’s Return
After riding the magnet rail, turn left immediately to spot this Armstrong Circuit tucked away in the corner.
Climb up on top of the building next to the Armstrong circuit to find a Health Gauge piece hidden behind the air conditioners.
After Chai decides to head to the AR Lab, he’ll enter a circular room with a spiral staircase. Go into the room behind the staircase and clear some boxes to the left to find this Graffiti Art.
Also in this room is an Armstrong Chip. Just head to the other side and check by the beds.
AR Madness
After the first AR fight, go across the lava rock, hang a left, and ignore the cordons to find the second Graffiti Art of this stage.
After the graffiti spot, Chai will have to drop down several stone pillars. After that, look left to spot a raised platform with an Armstrong Circuit on it.
Keep heading forwards from the Armstrong circuit and pass a series of lava tubes. Just below the platform is a small ledge with a Health Gauge piece on it.
After the second AR fight, continue down the path until the magnet hook. Use the hook, but then turn around and start jumping across the pipes to reach another Armstrong Circuit.
In the waiting area just before the third AR room, check the alcoves to find a Vlog sitting on a table.
This one is tough to reach. Above one of the alcoves in the waiting area is a Health Tank piece. The only way to get this is with a precision jump from the pipes overhead. Players can return to these pipes by jumping onto a couple of computers and then onto an alcove in the back-left corner of the room.
The AR simulation may be fake, but this Health Gauge piece is very real. When Zanzo first summons a volcano in the last AR sequence, bear left to find this collectible in plain sight.
Post Game
Breaking walls is no trouble anymore, but there are still areas of Track 4 players can only reach by replaying the level after the main game ends.
In the circular AR Lab room with the graffiti, there’s a generator sequence that leads up to Challenge Room 4. The only way to open these doors is to replay the stages, but then that’s also the only way to reach this one. This is the only post-game content for this track, so once players have finished the challenge they can go back to the hideout.
Hi Fi Rush is available now on PC and XBox Series X/S.
News Summary:
- Hi-Fi Rush: All Collectibles in Track 4
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