How to Save the Goblin Sazza in Baldur's Gate 3 (BG3 quest guide)

Sazza is one of the first goblins you meet in Baldur’s Gate 3, and from the moment you’re introduced, her fate is in your hands. Like most characters, there’s no strict rules for whether Sazza lives or dies in any playthrough, but keeping the goblin safe is a multi-act challenge. If you’re working to escort the goblin to the end, we’ll explain how to save Sazza in BG3.

Act 1 – Find Sazza in the Emerald Grove

At the beginning of the game, Sazza is captive in the Makeshift Prison in the back of the Emerald Grove. She’s locked inside a cage, being threatened by a young tiefling named Arka. Arka wants revenge because Sazza and the other goblins killed her brother. Here you’ve got an opportunity to intervene. You can either stand between Arka and Sazza, or you can pass an Intimidation or Persuasion check to talk Arka down. 

To save Sazza:

  • Stand between Arka and Sazza
  • Pass the Intimidation or Persuasion checks to talk Arka down

Once Sazza’s life has been spared, she’ll ask you to escort her out of the Emerald Grove. Some companions won’t be thrilled if you help her, but Sazza will easily get you past the goblin checkpoints on the way to the Shattered Sanctum. After arriving at the Sanctum, Sazza introduces you to Minthara, unwittingly putting her life on the line once again. 

Protect Sazza from Minthara

Sazza lies to Minthara about her brief imprisonment at the Emerald Grove and tries to pretend that she captured you and your party. Minthara susses out the lie immediately, and unless you try and persuade her otherwise, she sentences Sazza to death on the spot. If you once again save Sazza’s life, you’ll complete the “Save the Goblin Sazza” quest, but depending on how you play out the rest of Act 1, you might see Sazza one more time later in the game. 

Screenshot via Destructoid

She Cannot Be Caged! Achievement

It’s not easy to get Sazza to survive through the entirety of Act 1. She turns hostile if you attack the Goblin Camp, and she’s scripted to just drop dead if you kill all three goblin leaders while defending the Grove. I was only able to get Sazza to survive by siding with the goblins in my evil playthrough, but it does seem worth mentioning some players on Reddit have reported being able to keep her alive by knocking her out, killing all the goblin leaders, then long resting to get her to move on to Act 2. 

Meet Sazza again in Act 2

Either way, anyone who manages to move into Act 2 before Sazza dies can run into her again at Moonrise Towers. The little goblin isn’t the nicest creature in the world, but you do have to feel sorry for her bad luck streak. At Moonrise, Sazza’s life is once again on the line.

When you enter the Throne Room, a cutscene will show Sazza and a handful of other goblins being judged for failing to retrieve Shadowheart’s Artifact. Decide her fate yet again, and your options are to let her get killed, offer to fight and kill her yourself, or demand her freedom. If you spare her life this third and final time, you’ll unlock the secret achievement “She Cannot Be Caged!”.

Source: www.destructoid.com

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