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Imagine This Awesome 3D Water Cube as Blender's Default Cube

Much like some of Ryan’s earlier works, the simulation in question, showcased in the demo above, was set up in Blender using FLIP Fluids, a powerful liquid simulation add-on that gives you the ability to make high-quality cinematic fluid effects. As for the sim’s lighting and rendering, the author mentioned that the final scene took around 15 hours to render and 12 hours to bake, with the entire project taking around 29 hours.

While Ryan hasn’t disclosed much regarding the production process behind the simulation, he did recommend an insightful tutorial that explains some of the techniques he used for the watery cube project:

Source: 80.lv

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