League of Legends Patch 13.10 notes: Major Mythic item reworks, Ivern rework, more – Dexerto

Patch 13.10 for League of Legends is the heralded major update for Riot’s MOBA, bringing huge changes and reworks to Mythic items as well as Ivern’s new mid-scope update. From when it goes live to a look at what’s included, here’s everything you need to know.
League of Legends is set to receive its biggest Patch since the original release of Season 13. Patch 13.10 sees several items being reworked, including items being moved to and from the Mythic status. The patch also reintroduces fan-favorite items such as Statikk Shiv and a revamped Athene’s Unholy Grail mythic for supports.
On top of that, everyone’s favorite tree support Ivern will be receiving his midscope rework during this patch. All of that and more is set to arrive in the 13.10 update and we’ve got an early look at the patch notes below.
When does LoL Patch 13.10 go live?
League of Legends Patch 13.10 should go live on May 17, 2023, according to Riot’s patch schedule. Patch 13.10 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.
Here are the key timings of Patch 13.10 for your server:
- 3AM PT (NA)
- 5AM GMT (EUW)
- 3AM CET (EUNE)
- 8AM KST (Korea)
There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand.
What’s changing in LoL Patch 13.10?
Major mythic changes
Easily the largest change coming with Patch 13.10 is the sweeping changes to both Mythic and Legendary items. Several items including Guinsoo’s Rageblade, Infinity Edge, and Navori Quickblades are being moved to the Mythic slot, whilst Immortal Shieldbow and Kraken Slayer are moved to Legendaries.
ADCs like Vayne are receiving some changes as a result of these new Mythic Item reworks.
Ivern rework
Ivern is receiving his mid-scope update in Patch 13.10. His mid-scope further shifts him into being a support for ranged champions, as his E: Triggerseed will now re-proc if no enemies are hit by the explosion. To compensate for this however, other parts of his kit have been tapered down slightly.
League of Legends Patch 13.10 Notes
Champions
Akshan
Passive: Dirty Fighting
- Damage scaling adjusted: now scales with 60% AP
Q: Avengerang
- Movement speed adjusted: now scales with 5% per 100 AP
Ivern
Passive: Friend of the Forest
- Grove base health cost: 98.25 >>> 131
- Grove base mana cost: 90 >>> 113
- Growth time lvl 1: 50 >>> 40
- Can still Smite camps to instantly clear them, but buff sharing has been removed
W: Brushmaker
- [NEW] Allies now gain on-hit magic damage from within Ivern’s bushes
- Ally magic damage bonus: 5-15 (+10% AP)
- [NEW] Brust disappears once Ivern’s team lose vision within it, but now has a duration of up to 60 seconds instead of 30
- Recharge: 40-24 seconds >>> 20 seconds flat
E: Triggerseed
- Shield amount: 80-220 (+70% AP) >>> 70-190 (+60% AP)
- Shield burst damage: 70-150 (+80% AP) >>> 60-140 (+70% AP)
- [NEW] If Triggerseed detonates and no enemy champions are hit, the ally will be shielded for 70-190 (+60% AP) for 2 seconds.
- Cooldown: 11-7 seconds >>> 12-8 seconds
R: Daisy!
- [NEW] Does damage on arrival, knocking up enemies hit for .75 seconds and dealing 90-130 damage (+20% AP) in an AoE.
- [NEW] Daisy can be cast on targets rooted by Rootcaller at any range.
- Removed bonus movement speed for Daisy the first 5 seconds after spawning
- Daisy AD: 70/100/170 (+30% AP) >>> Base slam damage 40-80 with Daisy’s AD being 55 base (+10% AP)
Kalista
E: Rend
- Damage adjusted: now scales with 40% AP for first hit and 20% for subsequent spears
- Slow adjusted: now scales with 5% per 100 AP
Kindred
W: Wolf’s Frenzy
- Damage adjusted: now scales with 20% AP
E: Mounting Dread
- Slow adjusted: now scales with 5% per 100 AP
Vayne
W: Silver Bolts
- True damage adjusted: now scales with 1.5% per 100 AP
Items
Support Items
Chalice of Blessing – 950 Gold Component
- Grants 200 Health + 75% Base Mana Regen
- Passive – Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.
- Builds from Ruby Crystal + Faerie Charm + 300 Gold
Lifewell Pendant – 1050 Gold Component
- Grants 150 Health + 20 Armor + 100% Base Health Regen
- Builds from Ruby Crystal and Cloth Armor + 350 Gold
Echoes of Helia – 2300 Gold Mythic Item
- New Support Mythic
- Grants 30 Ability Power + 200 Health + 15 Ability Haste + 125% Base Mana Regen
- Builds from Chalice of Blessing and Bandleglass Mirror + 400 Gold
- Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 2. Healing or shielding an ally consumes all Soul Shards and restores 40 – 120 (based on Ally’s level) Health and deals 40 – 210 (based on Ally’s level) per Shard to the nearest enemy champion.
- Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration.
- Mythic Passive: Grants all other Legendary items 5 ability haste.
Locket of the Iron Solari – 2300 Gold Mythic Item
- 200 Health
- 30 Armor
- 30 Magic Resist
- 150% Base Health Regen
- Builds from Lifewell Pendant + Null-Magic Mantle + 800 Gold
- Active – Devotion: Grant nearby allies a 200 – 360 (based on ally level) Shield, decaying over 2.5 seconds (90 second cooldown).
- Consecrate: Grant all nearby allied champions 3 Armor and Magic Resist.
- Mythic Passive: Grants all other Legendary items 2 Armor and Magic Resist increase to Consecrate.
Evenshroud – 2300 Gold Mythic Item
- 200 Health
- 30 Armor
- 30 Magic Resist
- 150% Base Health Regen
- Builds from Lifewell Pendant + Null-Magic Mantle + 800 Gold
- Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 10% increased damage for 5 seconds.
- Mythic Passive: Grant all other Legendary Items 5 Armor and Magic Resist.
Moonstone Renewer – 2300 Gold Mythic Item
- 35 Ability Power
- 200 Health
- 20 Ability Haste
- 100% Base Mana Regen
- Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself) healing or shielding them of the original amount.
- Mythic Passive: Grants all other Legendary items 5 ability haste.
Radiant Virtue – 2700 Gold Mythic Item
- 350 Health
- 30 Armor
- 30 Magic Resist
- 10 Ability Haste
- Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended, you and allies within 1200 range of you heal for 10% of your max health over the duration.
- Mythic Passive: Grants all other Legendary items 75 health.
Imperial Mandate – 2300 Gold Legendary Item
- 55 Ability Power
- 20 Ability Haste
- 100% Base Mana Regen
- Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing additional magic damage and granting you both 20% move speed for 2 seconds
Staff of Flowing Water – 2100 Gold Legendary Item
- 35 Ability Power
- 8% Heal and Shield Power
- 75% Base Mana Regen
- 5% Movement Speed
- Rapids: Healing or Shielding another ally grants you both 35 – 55 Ability Power (based on ally level) and 20 Ability Haste for 4 seconds.
Ardent Censer – 2100 Gold Legendary Item
- 35 Ability Power
- 8% Heal and Shield Power
- 75% Base Mana regen
- 5% Movement Speed
- Sanctify: Healing or Shield another ally enhances you both for 6 seconds, granting your Attacks 15 – 30% Attack Speed and 15 – 30 magic damage (based on ally level) on hit.
Zeke’s Convergence – 2200 Gold Legendary Item
- 350 Health
- 25 Armor
- 20 Ability haste
- 125% Base Health Regen
- Active – Conduit: Designate an Accomplice (60 second cooldown).
- Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice’s Attacks (On Hit) and Ability hits apply an additional (30 – 70 (based on level) + 1.5% max health + 7.5% ability) power magic damage to that enemy.
Knight’s Vow – 2200 Gold Legendary Item
- 350 Health
- 25 Armor
- 20 Ability Haste
- 125% Base Health Regen
- Active – Pledge: Designate an ally who is Worthy (60 second cooldown)
- Sacrifice: While your Worthy ally is nearby, redirect 10% of premitigation damage they take to you and heal for 10% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.
Assassin Items
Youmuu’s Ghostblade – 3100 Gold Mythic Item
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- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
- Active – Wraith Step: Gain 25% Movement Speed and Ghosting for 6 seconds (45-second cooldown) During this time, you generate stacks 2 times faster.
- Haunt: Gain up to 100 Spectral Shards while moving. Gain up to 50 Movement Speed out of champion-based combat based on the number of Spectral Shards. While at max shards, gain 10 – 20 Lethality (based on champion Level). Shards will reset 4 seconds after dealing damage to an enemy champion.
- Mythic Passive: Grants all other Legendary items 8 Attack Damage.
Duskblade of Draktharr – 3100 Gold Mythic Item
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
- Nightstalker: Your Abilities deal up to an additional 15% damage based on the target’s missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10-second cooldown).
- Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Movement Speed.
Prowler’s Claw – 3000 Gold Legendary Item
- 55 Attack Damage
- 15 Lethality
- 15 Ability haste
- Sandstrike: After dashing, blinking or exiting Stealth, your next attack on a champion deals additional physical damage (5-second cooldown). If dealt by a Melee champion this attack slow Slows the target by 99% for 0.5s
ADC Items
Guinsoo’s Rageblade – 3200 Gold Mythic Item
- 30 Attack Damage
- 30 Ability Power
- 25% Attack Speed
- Wrath: Attacks apply 30 magic damage On Hit. Your Critical Strike Chance is converted into up to 200 more.
- Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a max of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effect twice
- Mythic Passive: Grants all other legendary items 5% armor penetration and 6% magic penetration
Infinity Edge – 3400 Gold Mythic Item
- 70 Attack Damage
- 20% Critical Strike Chance
- 35% Increased Critical Strike Damage
- Mythic Passive: Grants all other legendary items 5 AD
Navori Quickblades – 3400 Gold Mythic Item
- 60 Attack Damage
- 20% Critical Strike Chance
- 20 Ability Haste
- Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns by 12% of their remaining cooldown
- Impermanence: Your abilities deal up to 20% increased damage based on Critical Strike Chance
- Mythic Passive: Grants all other Legendary items 5 Ability Haste
Galeforce – 3400 Gold Mythic Item
- 55 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- 7% Move Speed
- Active – Cloudburst: Dash in a target direction, firing three missiles at the lowest health enemy near your destination, prioritizing champions. Deals physical damage, increased against low health targets by up to 60%
- Mythic Passive: Grants all other legendary items 5 AD
Statikk Shiv – 3000 Gold Legendary Item
- 45 Attack Damage
- 25% Attack Speed
- 20% Critical Strike Chance
- Energized: Moving and Attacking will generate an Energized Attack
- Electroshock: Your Energized Attack fires chain lightning hitting 6 – 12 targets (based on level), lightning deals magic damage to all targets (increased against minions).
Immortal Shieldbow – 3000 Gold Legendary Item
- 50 Attack Damage
- 20% Critical Strike Chance
- 7% Live Steal
- Lifeline: When taking damage that would reduce you below 30% health, gain a shield for 3 seconds and gain 30% attack speed for 8 seconds (90-second cooldown)
Kraken Slayer – 3000 Gold Legendary Item
- 40 Attack Damage
- 30% Attack Speed
- 20% Critical Strike Chance
- Bring it Down: Every third attack applies bonus magic damage. Additional triggers on the same target within 6s increase this damage by 50%
Rapid Firecannon – 3000 Gold Legendary Item
- 30 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- 7% Move Speed
- Energized: Moving and Attacking will generate an Energized Attack
- Sharpshooter: Your Energized Attack applies bonus magic damage. In addition, Energized attacks gain up to 35% bonus attack range
Stormrazor – 3000 Gold Legendary Item
- 55 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- Energized: Moving and Attacking will generate an Energized Attack
- Bolt: Your Energized attack applies bonus magic damage and grants 45% move speed for 1 second
Bloodthirster – 3200 Gold Legendary Item
- 55 Attack Damage
- 20% Critical Strike Chance
- 18% Life Steal
- Engorge: While above 50% Health, gain additional attack damage (based on level).
Lord Dominik’s Regards – 3000 Gold Legendary Item
- 35 Attack Damage
- 20% Critical Strike Chance
- 30% Armor Penetration
- Giant Slayer: Deal up to 25% bonus physical and magic damage against champions with greater max health than you
Runaan’s Hurricane – 2800 Gold Legendary Item
- 40% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Peck: Attacks apply 30 magic damage On-Hit
- Wind’s Fury: When attacking, bolts are fired at up to 2 enemies near the target, each dealing 50% physical damage. Bolts apply On-Hit effects and can Critically Strike.
The Collector – 3000 Gold Legendary Item
- 55 Attack Damage
- 20% Critical Strike Chance
- 18 Lethality
- Death and Taxes: Dealing Damage that would leave an enemy champion below 5% health executes them. Champion kills grant an additional 25 gold.
Phantom Dancer – 2800 Legendary Item
- 20 Attack Damage
- 30% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
- Spectral Waltz: Attacks grant Ghosting and 7% Movement Speed for 3 seconds. Attacking 4 times causes Spectral Waltz to grant an additional 30% Attack Speed.
Mercurial Scimitar – 3000 Gold Legendary Item
- 40 Attack Damage
- 20% Critical Strike Chance
- 50 Magic Resist
- Active – Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Movement Speed for 1.5 seconds (90 second cooldown).
Mortal Reminder – 3000 Gold Legendary Item
- 40 Attack Damage
- 30% Armor Penetration
- 20% Critical Strike Chance
- Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Recurve Bow – 700 Gold Component
- 15% Attack Speed
- Steel tipped: Attacks apply 15 Magic Damage On-Hit
Zeal – 1050 Gold Component
- Attack speed reduced: 18% >>> 15%
- Movement speed reduced: 7% >>> 3%
Kircheis Shard – 700 Gold Component
- 15 Attack Damage
- Energized: Moving or Attacking will generate an Energized attack.
- Jolt: Energized Attacks gain an additional 60 magic damage.
Fighter Items
Divine Sunderer – 3300 Gold Mythic Item
- 40 Attack Damage
- 300 Health
- 20 Ability Haste
- Spellblade: After using an ability, your next attack is enhanced with additional target max health physical damage. If the target is a champion, also heal for 55% of pre-mitigation damage
- Mythic Passive: Grants all other legendary items 3% armor penetration and 3% magic penetration
Trinity Force – 3133 Gold Mythic Item
- 40 Attack Damage
- 35% Attack Speed
- 300 Health
- 20 Ability Haste
- Threefold Strike: Attacks grant 20 Move Speed for 5 seconds. If the target is a champion or structure gain % base Attack damage for 5 seconds, stacking up to 5 times
- Spellblade: After using an Ability your next Attack is enhanced with additional physical damage
- Mythic Passive: Grants all other Legendary items 3 Attack Damage, Ability Haste and Movement Speed
Goredrinker – 3200 Gold Mythic Item
- 55 Attack Damage
- 300 Health
- 20 Ability Haste
- 8% Omnivamp
- Active – Thirsting Slash: Deal physical damage to nearby enemies. Restore missing health for each champion hit
- Mythic Passive: Grants all other legendary items 75 health and 3 Ability Haste
Stridebreaker – 3300 Gold Mythic Item
- 60 Attack Damage
- 20% Attack Speed
- 300 Health
- 20 Ability Haste
- Active – Halting Slash: Deal physical damage to nearby enemies, slowing them by 40% for 3 seconds. Can be cast while moving
- Heroic Gait: Dealing physical damage grants 20 movement speed for 3 seconds
- Mythic Passive: Grants all other legendary items 2% move speed
Hullbreaker – 3000 Gold Legendary Item
- 60 Attack Damage
- 400 Health
- 150% Base Health Regen
- 5% Move Speed
- Boarding Party: While no allied champions are nearby you gain armor and magic resist and attack deal 20% increased damage to towers. Nearby large minions gain armor and magic resist and 200% increased damage to towers
Maw of Malmortius – 2800 Gold Legendary Item
- 65 Attack Damage
- 50 Magic Resist
- Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield for 2.5 seconds (90 second cooldown). When Lifeline triggers, gain 12% Lifesteal until the end of combat.
Sterak’s Gage – 3100 Gold Legendary Item
- 400 Health
- The Claws that Catch: Gain 50% base damage as Bonus Attack Damage
- Lifeline: Upon taking damage that would reduce your Health below 30% gain a bonus health shied decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds
Tank Items
Abyssal Mask – 2400 Gold Legendary Item
- 300 Health
- 60 Magic Resist
- 10 Ability Haste
- Unmake: Curse nearby enemy champions, reducing their magic resistance. For each Cursed enemy gain 9 Magic Resist
Force of Nature – 3000 Gold Legendary Item
- 400 Health
- 60 Magic Resist
- 5% Move Speed
- Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks
- Dissipate: While at 10 stacks of Steadfast, gain 30 Magic Resist and 10% increased move speed
System
Minions
- Except for the first spawn of minions, Mid lane minions will meet at the same time as side lanes (side lane minions sped up)
- Minions that have targeted an enemy tower will ignore “call for help” signals to target enemy champions.
Unleashed Teleport
- Upgrade Time decreased: 14 minutes >>> 10 minutes
Turrets
- Plate Rushdown Resistances (20 seconds after taking a plate) : 0-180 (based on the number of champions) >>> 45-225 (based on the number of champions)
Homeguards
- Normal Homeguard Start Time decreased: 20 minutes >>> 14 minutes
Fountain
- Mana Regen Per 0.255 Tick increased: 2.1% Max Mana >>> 3.1% Max Mana
Jungle Plants
- Blast Cone (over the river walls) Initial Respawn increased: 5:00 – 5:30 >>> 9:00 – 9:30
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