In the deck-building crossed with store management that is Potionomics, there’s a lot to consider if you want to determine the profit of a potion. Just like an accountant, you must remember the base selling price, the ingredient cost, marketplace events, and the time cost of brewing.
For a successful store, consider whether forest fires have raised enchanted forest ingredient prices or if local adventurers have decided to visit the icy Ocean Coasts and plan accordingly. Changing brewing tactics based on the local marketplace will help guarantee you pay off the million-gold debt that your uncle Oswald left you.
7/7 Minor Fire Tonic
If you’ve just started the game, you’ll find that the mana potion sells for more than the fire tonic, but the mana potion also takes three time slots to brew, meaning you can’t brew them for use in the next sale period. When this happens, and you need a quick stock fix, you’ll want to brew minor Fire Tonics.
You may be tempted by its two-time-slot compatriot, the health potion, but it sells cheaper, something that the ingredient costs reflect; the fire tonic has the higher profit margin of the two, so unless you’re brewing potions for Mint to take adventuring, stock up on Minor Fire Tonics to sell.
6/7 Minor Mana Potion
If you can finagle the awkward brewing time, the minor mana is an early-game champion. Brewing at over three time slots means this potion won’t be ready to sell until you pass two sale periods unless you spend time visiting friends, brew overnight, or use fuel to speed up the process. If you set a mana potion brewing each morning and go out to buy ingredients, you’ll spend one time chunk and have the pricey mana potions ready to sell after your first batch of customers.
Of course, once Mint brings in fuel from her adventures, you can make them by the boatload; just be sure to factor that into the sale price.
5/7 Greater Fire Tonic And Greater Mana Potion
Once you’ve beaten Roxanne and reached the meat of the game, you’ll need to keep a reserve of tonics and potions for events. During the Djinn and Tonic event, your tonics will get a temporary value increase, so you should focus on selling and brewing Fire tonics– the easiest and cheapest tonic to brew.
Likewise, you should sell Mana potions during potion price events. If you’ve unlocked Vendi, feel free to put in your cheaper event brews, as they’ll benefit from the event just as well, only they’ll miss out on any haggling bonuses.
4/7 Greater Ice Tonic
If you’ve found some rarer D magimin (magic vitamins) ingredients, you can say goodbye to selling fire tonics and upgrade to the doubly expensive ice tonics. And if you haven’t, try sending Mint to the Ocean Coasts for Saltwatermelons. While you dredge those depths, make sure you’ve bought the second shelf and got the plus five-percent sale bonus for tonics. After that, you can expect to make four-to-five hundred gold per sale.
In any case, you’ll need a four-star greater ice tonic for the second brewing competition. The earlier you start making them, the better.
3/7 Grand Mana Potion
After your second victory on the haggling podium, you’ll begin to brew grand-level potions and tonics. At this point, brewing Grand Health Potion, Fire Tonics, and Mana Potions will all be equally easy to brew. The Grand Mana Potion sells for the most, of course.
Though you should be at the point where your store has a nice cash flow, having a Grand Mana brewing on your cauldron when you’re not filling orders or socializing will keep you in the green. After this point, you can safely focus on improving your store’s amenities and acquiring the ingredients for your competition potions.
2/7 Perfect Potions
To make a potion go from good to great, you need its component magimins to be perfectly balanced. Early on, this is so simple that most, if not all, your brews will be perfect, but once your stores of kooky ingredients grow, you’ll find yourself using bizarre and unbalanced magimin amounts, and the challenge begins. Thankfully if you send Mint and Xid out adventuring, you’ll find that there are standard ingredients.
Though you may quickly find that Feyberries are insufficient for adding A magimins, you can find an arctic squid or a wooden antler to take its place at 8 and 40 magimins, respectively. And these standard ingredients have B, C, D, and E magimin counterparts for you to find and use for your perfect potions.
1/7 Masterwork Curse Cure
Once you’ve reached the final competition, you’ll be able to make masterwork level brews. Selling for upwards of two thousand gold each, they’ll surely ease your fiduciary dilemma. Of these highest-tier concoctions, the health sells for the lowest base price, and the curse cure sells among the highest (barring any special events).
If you want to consistently cook up a five-star masterwork curse cure, you’ll need three Dragonegg Citruses, two Owlbear Pheromones, two Nuclear Shadows, and two Mana Singularities. For these, you’ll need to scour the Dragon Oasis, the Crate, and the Magical Wasteland. You’ll also need a powerful endgame cauldron, the crater cauldron +2 at minimum. After that, you’re set.
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