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Rocket League to Jettison Participant-to-Participant Merchandise Buying and selling in December

Rocket League to Jettison Participant-to-Participant Merchandise Buying and selling in December

Developer Psionix has announced that the rocket-powered Rocket League might be casting off player-to-player buying and selling from fifth December in an effort to higher “align with Epic’s general strategy to recreation cosmetics and merchandise store insurance policies”.

The characteristic was launched again in 2016, permitting gamers to commerce certain items with each other, an effective way to dump duplicates and get that sure particular one thing. Gamers will nonetheless be capable to use the Commerce-In system to trade duplicate Core Objects, Match Objects and Blueprints for a random new merchandise, and any merchandise acquired by way of commerce earlier than the fifth December cutoff will stay theirs to maintain.

Epic Video games acquired Psionix in 2019, and the one-two punch of Fortnite and Rocket League appeared to be an indefinitely profitable combo for the corporate. Nonetheless, the corporate lately laid off virtually 900 staff, some 16% of its workforce, in an effort to chop prices. CEO Tim Sweeney admitted that: “For some time now, we have been spending far more cash than we earn.”

Do you play Rocket League often? Does the lack of player-to-player merchandise buying and selling hassle you? Tell us within the feedback part under.

[source rocketleague.com, via eurogamer.net]

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