Guides

WoW SoD: Complete Sunken Temple Raid Guide – Location, Bosses, & Strategies

Sunken Temple, also known as the Temple of Atal’Hakkar, is the most recent of the Classic WoW dungeons that have been revamped for the Season of Discovery. Now a 20-man raid, beating Sunken Temple requires a lot more coordination from players within raid teams, thanks in part to a heightened personal responsibility to follow mechanics and the complex strategies needed to down each boss.



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There are eight boss encounters in Sunken Temple, many of which are duo boss fights – or even more, in the case of the Atal’ai Defenders. Plan ahead and learn the Sunken Temple boss fight strategies with this guide, which explains how to find the Sunken Temple’s entrance, details the boss mechanics you must follow, and offers tips for each role to efficiently finish the new Sunken Temple raid.


SoD Sunken Temple Location

WoW SoD Sunken Temple Raid Location

How To Get To Sunken Temple

The Temple of Atal’Hakkar is located in the far east of the Swamp of Sorrows. On the world map, click on the Swamp of Sorrows zone and look for the island in the middle of a huge lake – this island is where the Sunken Temple entrance is located. Be sure to pick up any available SoD ST quests before heading to the instance portal area.


  • Alliance players can either fly to Duskwood and go east to get to the Swamp of Sorrows, or fly to Nethergarde Keep in the Blasted Lands and go north. From Duskwood, follow the road east, through Deadwind Pass, to reach the Swamp of Sorrows. From Nethergarde Keep, travel northwest and enter the Swamp of Sorrows through its southern border.
  • Horde players can simply fly to the Stonard FP in the Swamp of Sorrows. If you haven’t unlocked this flight point yet, you may need to go to Grom’Gol Base Camp in Stranglethorn Vale and travel through Duskwood and Deadwind Pass to get there.

Once you reach the temple steps, walk forward until you enter the water, then swim to the back-left corner of the surface that you entered in (without going underwater). Log out in this corner while floating to instantly be teleported to the instance graveyard area – this is the ST logout skip.


Walk through the corner opposite where you spawn in and turn left, then follow the stairs up and continue forward along the upper balcony. Turn left at the end, then immediately turn right to find another set of stairs leading down towards the instance portal. This is the same route you will follow if you die inside ST and have to run back to the instance.

How To Beat Atal’arion

Atal’arion Strategy & Tips For Each Role

WoW SoD Sunken Temple Raid Guide Atalarion Boss

Atal’arion can only be fought after all of the Idols above his boss arena have been activated, which can only be reached via a rope on the outskirts of his boss arena. After jumping up, and rotating around the upper ring to interact with all of the Idols, jump back down to the lower level and get ready to face the boss.


Atal’arion is more or less a simple tank-n-spank fight with one important mechanic. At regular intervals he will summon large stone pillars around the room. It is the job of all players to stand in front of one of these, and move to pillars that don’t have a player covering them. After summoning two rounds of pillars, Atal’arion will knock everyone backward, destroying pillars in their path.

Pillars that are left up will give the boss a stacking buff, so every player must find a pillar to destroy.

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Atal’arion Tank Tips

Atal’arion Melee DPS Tips

  • When the boss starts to cast Demolishing Smash, get between it and a Pillar
  • Allow the Tank to pick up Threat on Atal’arion again after the knockback before DPSing him down

Atal’arion Ranged & Caster DPS Tips

  • When the boss starts to cast Demolishing Smash, get between it and a Pillar. As backline party members, be sure to look for stray Pillars with no-one else covering them
  • Allow the Tank to pick up Threat on Atal’arion again after the knockback before DPSing him down

Atal’arion Healer Tips

  • Healer placement is not a big deal in this fight, so spread out and help with Pillars when they come up
  • Keep emergency and cooldown heals ready in case too many Pillars remain up, causing the boss’ damage to become overwhelming


How To Beat Festering Rotslime

Festering Rotslime Strategy & Tips For Each Role

WoW SoD Sunken Temple Raid Guide Festering Rotslime Boss

After beating Atal’arion, head back upstairs and carefully peek out into the circular hallway you were walking around while enabling the various Idols for the first boss. The Festering Rotslime is unique in that it constantly moves, and the Raid must attack objects to slow it down and eventually stop its movement momentarily. You actually do not need a Tank at all for this fight – it’s all about mechanics and damage.

The Rotslime will move clockwise around this circular hallway, and when combat begins, objects that adorn the wall gain an HP bar. As the Slime progresses forward, it will slowly get faster unless these objects are destroyed and launched into its path. It’s up to melee DPS and Ranged DPS to focus on slowing and stopping the Slime to prevent it from overtaking the Raid.


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Festering Rotslime Tank Tips

  • Swap your Gear, Talents, and Runes to a DPS build for this fight, as there is no need for a Tank at all
  • Destroy the objects on the walls when the slime is about three to five seconds away. This moves the objects into its path and slows it down.
  • When the Slime slows to a complete stop, DPS it down with your cooldowns.
  • Avoid getting swallowed by the slime. You will still be able to attack normally, but you can’t move and will slowly Drown without a Water Breathing buff.
    • Additionally, any Slime puddles created in its path will damage you.

Festering Rotslime Melee DPS Tips

  • Destroy the objects on the walls when the slime is about three to five seconds away. Melee DPS should prioritize this over dealing damage to the boss.
  • When the Slime slows to a complete stop, DPS it down with your cooldowns.
  • Avoid getting swallowed by the slime. You will still be able to attack normally, but you can’t move and will slowly Drown without a Water Breathing buff.
    • Additionally, any Gunk puddles created in its path will damage you.

Festering Rotslime Ranged & Caster DPS Tips

  • Destroy the objects on the walls when the slime is about three to five seconds away. Do NOT destroy objects that are far away from the boss as they will despawn before it reaches them.
  • When the Slime slows to a complete stop, DPS it down with your cooldowns.
  • Stand on the inside and outside of the boss arena to bait its Gunk out of the main path. This prevents any players swallowed by the Slime from taking additional damage.
  • Help Healers Dispel the Gunk debuffs, and grant Water Breathing to melee players stuck inside the Rotslime

Festering Rotslime Healer Tips

  • Focus on Dispelling the Gunk debuff as fast as possible – prioritize it over healing if necessary
  • Save your emergency and cooldown Healing abilities for players who aren’t Dispelled fast enough and are low on HP
  • Call out to Warlocks to cast Water Breathing on players who get sucked into the Rotslime

How To Beat Atal’ai Defenders

Atal’ai Defenders Strategy & Tips For Each Role

WoW SoD Sunken Temple Raid Guide Atalai Defenders Boss

The Atal’ai Defenders are actually six bosses crammed into a trenchcoat, so to speak. Every week, the order of bosses is different, but the overall strategy remains the same. Each boss has one or two abilities to look out for and manage. But after defeating each one, they don’t die: they turn into an Undead version of themselves and remain in the fight. The Undead bosses in this encounter must be CCed constantly to prevent Tanks from becoming overwhelmed. In Undead form they still cast their normal abilities but can be CCed, while only select abilities can be Kicked when in their normal form.


AoE abilities should be avoided at all costs as they can easily un-Freeze the Undead bosseson accident. But aside from maintaining CC on the Undead bosses, this fight requires players to pay attention to two major things: adds & totems, and Interruptable spells.

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Atal’ai Defenders Tank Tips

  • Try to tank each Boss in the middle of the room so that you can easily move away from other Ghosts and keep them CCed
  • When tanking Gasher, pop your defensive cooldowns and make sure Healers are using their cooldowns in case his Attack Speed makes his attack damage skyrocket

Atal’ai Defenders Melee DPS Tips

  • Abilities that must be Kicked/Interrupted include Mijan’s Thorns and Renew, and especially Zolo’s Chain Lightning, which can easily one-shot many players at once
  • Get out of melee range if Gasher’s spinning axes are causing you to take too much damage
  • DPS down Succubus and Totems as soon as possible if they spawn during Hukku and Mijan’s phases

Atal’ai Defenders Ranged & Caster DPS Tips

  • Avoid using AoE abilities at all during this fight to prevent breaking CC on bosses
  • Help Healers CC bosses once each phase ends with abilities like Freezing Trap Trap and Frost Nova – this is imperative to success in the fight
  • Stay in the middle of the arena as much as possible to reduce time spend moving and maintain DPS uptime

Atal’ai Defenders Healer Tips

  • Dispel Mijal’s Thorns buff, Hukku’s Curse of Blood debuff, and Zul’lor’s Frailty debuff
  • Help ranged DPS and casters CC the ghostly bosses with abilities like Shackle Undead once they have been downed
  • Save cooldown and emergency heals for the Gasher phase, as his Attack Speed and damage buff will stack over time and become nearly unhealable

How To Beat Dreamscythe & Weaver

Dreamscythe & Weaver Strategy & Tips For Each Role

WoW SoD Sunken Temple Raid Guide Dreamscythe Weaver Boss


Dreamscythe and Weaver make up a duo that serves as the fourth Sunken Temple boss. The fight will begin when the Raid enters the inner ring of the central ring after beating the previous boss, so be careful not to trigger the fight early after beating the Atal’ai Defenders and get outside of the ring.

Dreamscythe and Weaver are a relatively simple fight overall. One boss will be active while the other flies around the arena, then the other swaps in. At 60% HP, both will become active and must be tanked seperately. But there’s one thing all players need to be especially careful of – the hole in the middle of the arena.

Every few seconds the active boss (or both, if both are up) will blow players backward with their wings. As long as you are to the side of the boss, and not between it and the hole, you shouldn’t be knocked in and killed. But aside from avoiding the wing buffet, there are a few more things each role should keep in mind.


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Dreamscythe & Weaver Tank Tips

  • ALWAYS face the boss away from the raid, as its Acid Breath ability will deal enormous damage to all players in its cone
  • An Offtank should maintain threat on the dragon that DPS are not focusing down. These bosses share a HP bar so damaging one boss hurts both.
  • Don’t back up too much while tanking the main Dragon as the poison pools around the boss arena deal huge Nature damage that will kill you

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Dreamscythe & Weaver Melee DPS Tips

  • Focus on the main tank’s target so that every DPS benefits from as many debuffs on the boss as possible. These bosses share an HP bar and will both take damage.
  • Make sure to stand to the side of the boss when it begins its Wing Flap ability. If both bosses are active, standing on either side of the hole will guarantee you never get knocked in.
  • Save gap-closing abilities like Charge and Shadowstep for catching up to the boss. Wait until it moves forward after Wing Flap to avoid accidentally running into the poison pools.

Dreamscythe & Weaver Ranged & Caster DPS Tips

  • Focus on the main tank’s target so that every DPS benefits from as many debuffs on the boss as possible. These bosses share an HP bar and will both take damage.
  • Make sure to stand to the side of the boss OR right in front of the hole to get knocked over it. If both bosses are active, standing on either side of the hole will guarantee you never get knocked in.
  • Use Instant and Pet abilities when you get knocked back to maintain DPS uptime

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Dreamscythe & Weaver Healer Tips

  • Stand with ranged DPS to help Tanks direct the boss’ Acid Breath attacks away from the Raid
  • Use Instant healing spells when you get knocked back to maintain Healing uptime and save players who get knocked back too far into the poison pools

How To Beat Jammal’an and Ogom

Jammal’an and Ogom Strategy & Tips For Each Role

WoW SoD Sunken Temple Raid Guide Ogom Jammalan Boss

The fifth boss of the Raid is another duo, Jammal’an and Ogom. To get here, go to the southern side of the central boss arena and kill the Trolls leading to a large chapel-like room. Just like the Atal’ai Defenders, the first boss you face of this duo is different every week, but the strategies remain basically the same.


During Phase 1, the main boss will constantly heal while the raid focuses down the secondary boss of the week. Then in Phase 2, the main boss will eat the body of the other and gain a new set of abilities, requiring different strategies each week. Of the two, Jammal’an the Prophet is slightly more difficult to deal with in his stronger form. The fight is relatively simple for Tanks and DPS, but Healers will be tested in their ability to keep party members healed and effectively Dispel debuffs from them.

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Jammal’an and Ogom Tank Tips

  • Kite both bosses around the room slowly to make sure the rest of the raid can get out of Consecration and Holy Nova zones
  • If Ogom stuns you, use personal defensives to break free and continue tanking
  • You do not need to tank the second boss during Phase 1, as they will essentially remain immortal and stand still until their partner is killed

Jammal’an and Ogom Melee DPS Tips

  • Avoid standing in Holy Nova and Consecration AoE zones
  • Use cooldowns during the intermission between phases, as the boss remains damageable as they consume the other boss’ corpse
  • Use Free Action Potions to break free from Ogom’s Hammers of Justice
  • Help Healers Decurse and Dispel debuffs in the second Phase, especially if Jammal’an is active

Jammal’an and Ogom Ranged & Caster DPS Tips

  • Avoid standing in Holy Nova and Consecration AoE zones, but save Instant-cast abilities in case one appears beneath you to preserve DPS uptime
  • Use cooldowns during the intermission between phases, as the boss remains damageable as they consume the other boss’ corpse
  • Use Free Action Potions to break free from Ogom’s Hammers of Justice
  • Help Healers Decurse and Dispel debuffs in the second Phase, especially if Jammal’an is active

Jammal’an and Ogom Healer Tips

  • Focus on Dispelling the huge variety of debuffs and negative abilities that can be cast on players, especially during Jammal’an’s phases. Psychic Scream, Shadow Sermon: Pain, Holy Fire, Agonizing Weakness, and Hammers of Justice’ stun can all be dispelled or decursed.
  • Wait to use your emergency Healing abilities for Jammal’an’s second phase Mass Penance, and for players who get caught in Ogom’s Consecration or Divine Storm
  • Don’t be stingy with mana regeneration abilities and consumables – Jammal’an and Ogom make up arguably the most mana-and-healing-intensive fight in Sunken Temple, depending on the week


How To Beat Hazzas & Morphaz

Hazzas & Morphaz Strategy & Tips For Each Role

WoW SoD Sunken Temple Raid Guide Hazzas Morphaz Boss

Another duo boss, Hazzas and Morphaz make up the sixth boss of Sunken Temple, but while other bosses can be fought at the same time in the same room, this encounter is a bit different. Walk back to the central arena and walk into the right-side hallway to reach Hazzas – the fight begins when you pull the boss, who is flying around the room.

Just like with all Dragon bosses, all players should avoid standing directly behind or in front of Hazzas (except the Tank, who has to stand in front, of course). Two tanks must swap off every time Corrupted Breath comes out because it deals stacking damage, but there’s a bit more to this fight than just tanking and killing it.


At 80% HP, Hazzas will summon five Fire elementals. When these die, they leave a small patch of fire on the ground, which causes players to catch fire, take damage, and rapidly run forward. Hazzas will slowly begin to cast Lucid Dreaming very soon afterward, and being On Fire is the only way to avoid being forced to Sleep – and the only way to wake up players who are sleeping.

Melee DPS should stand in the fire when the cast goes off and swiftly wake everyone up by running into them in the Dream. If you can effectively manage the Fires and wake up the Raid, and can pass the DPS check of the third phase when you are sent to the Dream once again, you’ll be able to beat Hazzas and Morphaz.

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Hazzas & Morphaz Tank Tips

  • Two tanks are necessary for this boss – swap off every two stacks of Corrupted Breath, and keep the offtank to the side to avoid being hit by the cone too many times
  • Face the boss away from the rest of the raid, preferably in the middle of the room facing the rear wall
  • Quickly group up and kill at least one Elemental when they spawn to create a Fire pool, which will enable melee DPS to wake up the rest of the raid

Hazzas & Morphaz Melee DPS Tips

  • For once, your job is literally to stand in the fire! When Lucid Dreaming is about to go out, stand in a fire pool to avoid being forced to sleep, then run into another Raid member to wake them up and get rid of your own On Fire debuff. Communicate with your team to know when everyone is awake again so you can be dispelled and return to the fight.
  • Stand to the side of the boss to avoid the frontal cone and backward knockback tail attack
  • Quickly swap to and focus down the Fire Elementals when they spawn to create a Fire pool for the sleep mechanic
  • Use your cooldowns during the final phase to pass the DPS check imposed by the final Lucid Dreaming section of the fight, when you must cut the boss from 30% to 0 in 30 seconds.

Hazzas & Morphaz Ranged & Caster DPS Tips

  • Stand to the side of the boss to avoid the frontal cone and backward knockback tail attack
  • You will likely be put to sleep at the 80% and 30% HP points. Just wait until a melee DPS wakes you up, then continue to attack the boss.
  • Quickly swap to and focus down the Fire Elementals when they spawn to create a Fire pool for the sleep mechanic
  • Use your cooldowns during the final phase to pass the DPS check imposed by the final Lucid Dreaming section of the fight, when you must cut the boss from 30% to 0 in 30 seconds.


Hazzas & Morphaz Healer Tips

  • Stand to the side of the boss to avoid the frontal cone and backward knockback tail attack
  • You will likely be put to sleep at the 80% and 30% HP points. Just wait until a melee DPS wakes you up, then continue to attack the boss
  • Save your emergency and cooldown Healing abilities for Tanks in case they get too many Corrupted Breath stacks. You can’t mitigate the instant-wipe Dream mechanic, unfortunately.

How To Beat Shade of Eranikus

Shade of Eranikus Strategy & Tips For Each Role

WoW SoD Sunken Temple Raid Guide Shade of Eranikus Boss

The Shade of Eranikus is the seventh and, technically, final boss of Sunken Temple – though players who have completed a certain questline will find a “hidden” eighth boss after this, too. The Shade of Eranikus can be a difficult fight for uncoordinated teams thanks to the sheer number of adds and mechanics that you have to watch out for. It’s not a bad idea to pop a Nature Protection potion before this fight, and then another during the fight.


In Phase One, which ends at 70% HP, everyone will need to stand to the side of the boss (except the Tank) and watch out for both the interruptible Bellowing Roar AoE fear and the Deep Slumber ability. Deep Slumber spawns a cloud on ranged players, who should stay relatively close to melee DPS while moving away from other clouds as they appear. When the boss starts casting Waking Nightmare, everyone needs to jump into a cloud as soon as possible. This ability will deal 30,000 damage to everyone, but the clouds reduce damage taken by 99%, which counters this guaranteed kill ability.

At 70% two adds will spawn, which need to be DPSed down and interrupted as fast as possible. In Phase Two, which goes from 70% to 40% HP, Nightmare Whelplings will spawn every 10 seconds as well, which need to be grouped up and tanked alongside Eranikus to effectively AoE them down. Due to the sheer number of adds that spawn, this is often easier said than done.


At 40%, the Waking Nightmare sequence will play out again, and players must get to a cloud to reduce their incoming damage. Just like before, kill the two Lumbering Dreamwalkers and interrupt their casts, then get ready for Phase 3.

In Phase 3, more of the basic Whelplings continue to spawn, and Nightmare Scalebanes join them every 10 seconds. Their Acid Rain ability must be interrupted (or they can be killed quickly) or the raid will have to avoid the Acid Rain AoEs around the boss arena. It’s not a bad idea to spread out a little bit more before Phase 3 so everyone can more easily avoid these damage pools.

This last phase is mostly a DPS check as your Raid is slowly overwhelmed by adds and random Waking Nightmare casts. Follow mechanics to the T, interrupt what can be interrupted, dispel what can be dispelled, and you will come out on the other side of the fight.

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Shade of Eranikus Tank Tips

  • Tank the boss away from the rest of the raid so that their body is in the middle of the bone pile on the left side of the room. This helps control the placement of adds when they spawn.
  • You must swap tanks for every single Corrosive Breath stack – two of these in a row on the same tank can be enough to kill them easily
  • Whoever is not actively tanking the boss at the 70% and 40% intermissions needs to pull the Lumbering Dreamwalkers as fast as possible and group them together for effective AoEs.
  • Save defensives for the final phase, when there will likely be dozens of adds all attacking and healers’ attention may be drawn to others
  • Interrupting the Bellowing Roar AoE Fear is essential. If DPS misses the Kick, you need to interrupt it yourself or it’s nearly a guaranteed wipe.


Shade of Eranikus Melee DPS Tips

  • This fight is a test of your ability to Interrupt enemies effectively. Communicate with your team, have at least two melee glued to Eranikus to kick the fears, and make sure the Scalebanes and Dreamwalkers are being interrupted by other party members as much as possible
  • Stand to the side-rear of the boss in a pile with other melee DPS. Never stand directly in front or behind Eranikus as it has a frontal cone breath and a Tail Swipe, as all dragon bosses do in Classic WoW
  • Immediately swap to the Lumbering Dreamwalkers when they spawn. Interrupt their abilities and DPS them down as fast as possible, then swap back to the boss
  • Save cooldowns for the last phase, from 40% to 0%, to quickly nuke the boss before your raid gets overwhelmed by adds – focus the boss during this phase
  • Avoid standing in Acid Rain pools and spread out in Phase 3

Shade of Eranikus Ranged & Caster DPS Tips

  • Move when Deep Slumber clouds spawn, and use Instant-cast spells while moving with the ranged group to maintain DPS uptime
  • Stay a few meters behind melee DPS, but not so far that they can’t reach the clouds that spawn from Deep Slumber
  • Interrupting the Bellowing Roar AoE Fear is essential. If DPS misses the Kick, you need to interrupt it yourself or it’s nearly a guaranteed wipe.
  • Immediately swap to the Lumbering Dreamwalkers when they spawn. Interrupt their abilities and use AoEs to DPS them down as fast as possible. As Ranged DPS, it’s not a bad idea to use an AoE kit for this fight to help with adds.
  • Save cooldowns for the last phase, from 40% to 0%, to quickly nuke the boss before your raid gets overwhelmed – focus the boss during this phase
  • Avoid standing in Acid Rain pools and spread out in Phase 3
  • Help healers Dispel Lethargic Poison

Shade of Eranikus Healer Tips

  • Move when Deep Slumber clouds spawn, and save your Instant-cast Healing spells for when you are forced to move
  • Stay a few meters behind melee DPS, but not so far that they can’t reach the clouds that spawn from Deep Slumber
  • Dispel Lethargic Poison whenever you can. It’s not mandatory but can help your team kill the boss much faster.
  • Interrupting the Bellowing Roar AoE Fear is essential. If DPS misses the Kick, you need to interrupt it yourself or it’s nearly a guaranteed wipe.

How To Beat Avatar of Hakkar

Avatar of Hakkar Strategy & Tips For Each Role

WoW SoD Sunken Temple Raid Guide Avatar of Hakkar Boss

The Avatar of Hakkar is not necessarily a tough fight, but it’s certainly not one that you can turn your brain off for. This fight is not too DPS or output-intensive – success or failure completely depends on individual players’ ability to understand and follow mechanics.


To spawn the Avatar of Hakkar, one player in the raid must have the Egg of Hakkar, an item given as part of a questline that begins with “Screecher Spirits” in Steamwheedle Port, Tanaris. Once used, a short special effect will play, and the Hakkari Bloodkeeper and four summoners will appear. Kill the four summoners to begin the two-phase boss fight. After 30 seconds of fighting the Bloodkeeper, the Avatar will appear, and each has different abilities to watch out for.

In both fights, melee DPS should stack behind the boss, and ranged and healers should stand a little further away behind, ready to move in response to the Bubbling Blood ability. Ranged and healers will have to start at the top of the boss arena, behind melee DPS, and slowly move down as the bubbling bloods come out.

There are three mechanics players need to especially watch out for in this fight: Spirit Chains, Insanity, and Corrupted Blood. It’s a good idea to set up an area away from both melee and ranged groups for Decursing the Insanity debuff, a separate area for dispelling Spirit Chains safely, and a third area in front of the boss (but away from the Tank) for the Corrupted Blood debuff.


  • The Hakkari Bloodkeeper will cast Spirit Chains on two players, which deals DoT Shadow damage and reduces Attack, Cast, and Move speed. To break it, you need to walk away from the other player with Spirit Chains while also staying away from other players. When the ability goes away, or when it is Dispelled, it will infect everyone around you, so you must get away from other players before this drops off one way or another.
  • The Avatar of Hakkar itself will cast Insanity on a player, turning them hostile against the rest of the party. But, you can still control your character – they can just take damage from AoEs and will easily die if they stand near the boss for too long. Walk out of the fight to a set spot and get this Decursed, then return to the fight.
  • The Avatar of Hakkar will also cast Corrupted Blood on two players in the raid at regular intervals. As soon as this pops on you, you need to run out of the raid, away from other players, and make your way to the front of the boss behind the tank. This will spread just by being near other players, so be sure to get out quickly and avoid running into others. The boss will Corrupted Blood on four players before it casts Drain Blood, which removes the debuff as long as you are standing in their frontal AoE cone. It’s safe to go back to your position when your character model turns into a skeleton.


The best way to avoid the catastrophic effects of the Corrupted Blood mechanic is to Tank the boss so it faces the lone candle in the boss arena, and have the tank stand in front of the candle. When a player is hit with Corrupted Blood, they can make their way to the back of the candle, which should be far enough from the Tank to not spread the ability but close enough to the boss to have the debuff cleansed by Drain Blood.

Aside from that, melee DPS needs to interrupt the Bloodkeeper’s Frightsome Howl, and as long as all other mechanics are followed you will down the Avatar. Curse of Tongues can be interrupted or decursed if your raid group has time, too, but it’s not really necessary as long as the Spirit Chains and Corrupted Blood mechanics are followed.

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Avatar of Hakkar Tank Tips

  • Only one Tank is needed for this boss, but it should be Tanked with your back to the lone candle in the boss arena for optimal boss placement and so melee and ranged groups have room to maneuver.
  • Use defensive cooldowns and emergency abilities when the boss is about to cast Drain Blood, as Healers won’t be able to heal you for a few seconds once it goes off.
  • You must interrupt Frightsome Howl to prevent a mass AoE fear from going off and potentially wiping the raid. This mechanic only applies when fighting the Bloodkeeper, not the Avatar.
  • Consider popping Shadow Protection Potions before, and during, the fight to help Healers maintain healing uptime

Avatar of Hakkar Melee DPS Tips

  • IMMEDIATELY STOP DPSING and run to your coordinated zones for Spirit Chains and Insanity.
  • IMMEDIATELY STOP DPSING and run to the left of the boss, and around the long way, if you are hit with Corrupted Blood. Get to the front of the boss and wait until it casts Drain Blood to return to the fight.
  • You must interrupt Frightsome Howl to prevent a mass AoE fear from going off and potentially wiping the raid. This mechanic only applies when fighting the Bloodkeeper, not the Avatar.
  • Consider popping Shadow Protection Potions before, and during, the fight to help Healers maintain healing uptime


Avatar of Hakkar Ranged & Caster DPS Tips

  • During the Bloodkeeper phase, start at the top left of the boss arena and slowly move down with your Ranged group to avoid the Bubbling Blood AoE pools that are launched at you. Save your Instant-case abilities for when you are forced to move during this mechanic.
  • IMMEDIATELY STOP DPSING and run to your coordinated zones for Spirit Chains and Insanity.
  • IMMEDIATELY STOP DPSING and run to the left of the boss, and around the long way, if you are hit with Corrupted Blood. Get to the front of the boss and wait until it casts Drain Blood to return to the fight.
  • You must interrupt Frightsome Howl to prevent a mass AoE fear from going off and potentially wiping the raid. This mechanic only applies when fighting the Bloodkeeper, not the Avatar.
  • Consider popping Shadow Protection Potions before, and during, the fight to help Healers maintain healing uptime
  • Help Healers dispel and decurse Curse of Tongues and dispel Insanity

Avatar of Hakkar Healer Tips

  • Use your shield and heal-over-time abilities on the Tank before Drain Blood goes off, as the Skeletal debuff prevents healing for a few seconds
  • During the Bloodkeeper phase, start at the top left of the boss arena and slowly move down with your Ranged group to avoid the Bubbling Blood AoE pools that are launched at you. Save your Instant-case abilities for when you are forced to move during this mechanic.
  • You must interrupt Frightsome Howl to prevent a mass AoE fear from going off and potentially wiping the raid. This mechanic only applies when fighting the Bloodkeeper, not the Avatar.
  • Save Raid-wide emergency heals for in case a player messes up mechanics and spreads either the Spirit Chains or Corrupted Blood abilities. It is possible to heal through these mishaps if they are quickly controlled.

world of warcraft box art

World of Warcraft

Released
November 23, 2004

Engine
Unreal Engine

ESRB
T for Teen: Blood and Gore, Crude Humor, Mild Language, Suggestive Themes, Use of Alcohol, Violence (online interactions not rated)

Read original article here: gamerant.com

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