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Developer Shows a Trippy Datamoshing Shader Made in Unreal Engine 5
Dmitry Karpukhin, a Technical Artist and the mastermind behind the renowned lighting and weather plug-in Sky Creator, continues to push Unreal Engine 5 to its absolute limits, unveiling a new custom-made shader that Glitch Artists will find particularly interesting.
This time around, the developer showcased a trippy datamoshing-like post-processing shader that distorts the character and their surroundings by recycling the previous frame with screen space motion vectors. Dmitry further explained that the shader was made in C++/HLSL using SceneViewExtensions, noting that while the setup seemed incredibly over-complicated, the results justified the effort in the end.
Source: 80.lv