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Tiny Glade's Windows & Roofs Get Updated Ahead of the Upcoming Launch
Just in case you’ve somehow missed all the buzz, here’s a quick rundown. The story of Tiny Glade kicked off more than two years ago as a procedural wall generator developed by Anastasia with Bevy, a data-driven game engine built using Rust, a multi-paradigm, general-purpose programming language.
Thanks to multiple upgrades and additions the project received over time, it was eventually turned into a fully-fledged game that allows its players to kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Source: 80.lv